Anatomy
Turn a process into a readable mechanical diagram: identify inputs, transformations, and outputs before choosing geometry.
Choose whether motion is useful before specifying properties, easing, and duration.
---
name: knoveya-animate
description: "Choose whether motion is useful before specifying properties, easing, and duration. Use for matching visual design work."
---
# Animate
## Scope
Apply this guidance when the requested task matches the description. Honor the user's chosen outcome, repository rules, and existing authorization.
## Workflow
Choose whether motion is useful before specifying properties, easing, and duration.
Before acting, inspect the relevant artifact and ask only for information that materially changes the result. Use existing tools and conventions; do not install dependencies, publish, send messages, deploy, or mutate external data unless the user has authorized that operation.
## Acceptance check
Motion explains a state change and has a reduced-motion equivalent.
## Example task
Animate a saved indicator only when a save completes.
## Report
State what changed, the evidence checked, and what remains unverified. Do not claim a successful operation or completed test without observing it.Copy the full block, including its frontmatter, into a new folder named knoveya-animate as SKILL.md. Review the instructions before enabling them. For Codex, a user skill normally lives in ~/.codex/skills/knoveya-animate/SKILL.md; check the current documentation for another agent's supported location. Do not overwrite an existing skill.
This is an independent Knoveya skill. No files are installed by this website.
Animate a saved indicator only when a save completes.
Motion explains a state change and has a reduced-motion equivalent.
Test the skill on a small, authorized example. File validation alone does not prove that an agent will make good decisions.
The skill supplies instructions, not tool access or expertise guarantees. Inspect generated work and preserve the user's approval boundaries.